World Builder Alpha Testing Begins Today
Today is an important day for The City of Brass. We have completed initial development and are beginning alpha testing for World Builder. Now is probably a good time to tell you a little more about it.
World Builder is kind of like a bag of holding for world creation – it has everything you need and a few things you didn’t realize you wanted. Plus, it’s all in one place, logically organized and ready at your convenience.
With World Builder you create beautiful, web-based game settings without knowing a lick of actual web design. Of course you could do that with any old Wiki so what makes World Builder special? It not only allows you to build your world, it helps you do a better job of it.
Here’s just a few ways it does that.
- Our relationship model automatically interlinks your continents, nations, cities, NPCs, campaigns, adventures, artifacts, guilds, factions, religions, planes and pretty much anything else you might want (yes it really is just that awesome).
- Our demographics wizard guides you through the process of populating the world so you can easily (and consistently) answer important questions like just how many people should live in that city anyhow? or should this town have a bookbinder?
- Our resource library provides help with important aspects such as imports, exports, flora, fauna, climate, governments, religions and much more (World Builder pretty much handles all the mechanics of the process so you can focus on the content).
And those are just a few examples of what sets World Builder apart from anything out there today.
Oh, and a couple more things you should know about World Builder:
- It doesn’t care what RPG you play. Whether your game is GURPS, Pathfinder, Dungeons and Dragons, Paranoia or any other game you can think of, World Builder is for you.
- It is accessed, managed and delivered via the web so there’s no need to install software on your computer. Just fire up your favorite browser and you’re ready to roll.
- It is written in responsive web design so you might say we’ve already optimized it for your device of choice and we don’t even know which one you prefer yet!
If you like what you’re hearing stick around, maybe even subscribe to our mailing list. We’re starting alpha testing now but will be moving to a public beta in early 2014.